Hello, We are now a week into the big ’26 and I have been busy with the last week and this project. Blog part written on 6/1/26 I have created, finished and polished both the interrogations with guardian 1, The Day-Shift Guardian, Fizuk as well as the interrogation with guardian 2, The Night-Shift Guardian, Kaus.…

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Unit 4, Dev Blog 6, W/C. 5/1/26

Hello, We are now a week into the big ’26 and I have been busy with the last week and this project.

Blog part written on 6/1/26

I have created, finished and polished both the interrogations with guardian 1, The Day-Shift Guardian, Fizuk as well as the interrogation with guardian 2, The Night-Shift Guardian, Kaus.

The clues that these 2 reveal may be what saves them, or what may be their downfall.

This is going to be it for now however I will return to this blog later on and fill in more later in the week.

Blog part written on 9/1/26

The ending has officially been written for the story!!

Up to 9 whole different variations of ending have been written along with narrations similar to the different Fallout: New Vegas ending variations depending on the classes you helped in your play through.

9 Endings are in the story (Not counting the additional 3 secret endings) (and maybe 1 super secret ending)

Now, I am personally going to play test this and then send this to some of my volunteering friends to help me polish this game. I will be back later with updates.

Blog part written on 11/1/26

After doing a lot of discussion and testing and my personal life not allowing me to work on this project yesterday, all known bugs and code errors have been fixed and any spelling errors have been corrected. The game has been buffed out and polished and I am personally very happy with it.

This is how the overall map of the twine project looks.

And now it is time to actually write it into my Unit 4 Writeup

Thank you so much for reading all of these dev blogs and I hope you have a great 2026, reader.

One response to “Unit 4, Dev Blog 6, W/C. 5/1/26”

  1. […] Unit 4, Dev Blog 6, W/C. 5/1/26-For this final week, I solely focused on making the game look good, by coloring some text, adding a secret ending in which only I know the answer to, and making it overall easier to read for myself and others: […]

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